Note: Deprecated! An introduction In short, a flow is a template definition of recognizable data. It is used to transform a stream of neurons into another stream of neurons (doesn’t sound very useful, but trust me, it is). To get a visual image on how a flow works, you can perhaps think of those toddler [...]
Note: Deprecated! Intro Time for the second demo overview: the Scanner. It builds on most of the ideas found in the first demo but it goes way further, and actually does something very useful (although you wouldn’t say it at first). It’s probably going to be a lengthy piece so I’m thinking of cutting it [...]
Note: Deprecated! After using the flow editor a bit, some of the more annoying errors became pretty obvious, so it’s time for a new update (well, full install again) to the flow editor. Besides the more obvious bug fixes, I’ve also introduced some new functionality, notably: shortcuts ‘N’ & ‘ctrl+N’: add/insert a new neuron. shortcut [...]
Note: Deprecated! I’ve added support for flow editing, which should be the final ‘big’ editor required to create useful networks. From now on, only finishing functionality and bugfixes. It took a little longer than I had originally planned, mostly because of a struggle with WPF’s keyboard navigational system, which is crap. I finally got it [...]