Check out this first ‘AI’ feature that can be done using only 1 rule and, if needed, some thesaurus lookups. I’ve been having a huge smile on my face all day For the interested, here’s a screenshot of the rule that enables this trick (click to enlarge): The important bit is the :complete after the [...]
Note: Deprecated! Debugging time!!! (when isn’t it.) I sort of forgot about this one, until a couple of days ago, when I ran into a similar problem as for which I originally created this (ahem) simple little trick. To explain you what attached neurons are for, perhaps first a little explanation on how I have [...]
For a while now, I’ve been working fairly intensely with the designer and it’s many structured editors. Long enough for me to get a feeling for them and find a good rhythm in working with them. So I thought it perhaps time to put down my experiences and ideas for future improvements. To tell you [...]
Note: Deprecated! This is the very first debugger I have written, and I am pretty proud about it! It’s not a masterpiece, but functional. The code definitely could use some tidying up and some speed tuning wouldn’t hurt at all, but you can trace bugs, inspect values and follow the program flow, and that’s already [...]
Note: Deprecated! Note: this is the second part of in a group of 3. All the different statement types, the general neuron types, some common static neurons, all the operators and the instructions can be accessed from the toolbox. You can easily drag and drop them on the editor. Assignment An assignment is used to [...]
Note: Deprecated! Today, I’d like to talk a bit about the code editor which is used to create and view executable data. Notice that I used the verb ‘designing‘ instead of ‘writing‘ code in the title. There’s a very simple reason for this: N2D doesn’t yet define a syntax for textual input of code, instead, [...]