'AI' Tag

  • Complete the sequence

    August 21, 2011

    Check out this first ‘AI’ feature that can be done using only 1 rule and, if needed, some thesaurus lookups. I’ve been having a huge smile on my face all day For the interested, here’s a screenshot of the rule that enables this trick (click to enlarge): The important bit is the :complete after the [...]

  • On flows

    November 2, 2010

    Note: Deprecated! An introduction In short, a flow is a template definition of recognizable data. It is used to transform a stream of neurons into another stream of neurons (doesn’t sound very useful, but trust me, it is).  To get a visual image on how a flow works, you can perhaps think of those toddler [...]

  • Objects and assets: abstract and concrete

    July 12, 2010

    Today, I’d like to write a little bit about some of the internal data structures used by aici. More specifically, how it stores abstract and concrete knowledge or in other words, the structures used to make a difference between general understanding and concrete, recorded data. For instance, the abstract can be ‘a house’ while the [...]

  • Debugging networks: split paths

    March 4, 2010

    Note: Deprecated! An annoying side effect of this type of resonating network, is, when you have a bug in the code, you generally don’t get 0 answers, but a whole lot. This can sometimes be very confusing to debug. Why does a certain path give a positive result, when it shouldn’t? And more importantly (from [...]

  • On resonance

    February 22, 2010

    Just a small mental burp, while this thesaurus is (still) loading. In case you are looking for a mental image to visualize this whole concept, try this: Resonance. When a link gets activated (for instance, the one to the very first neuron), it creates a resonance that triggers one or more other neurons. This excitation [...]

  • Demos explained: Scanner

    October 1, 2009

    Note: Deprecated! Intro Time for the second demo overview: the Scanner.  It builds on most of the ideas found in the first demo but it goes way further, and actually does something very useful (although you wouldn’t say it at first).  It’s probably going to be a lengthy piece so I’m thinking of cutting it [...]

  • Designing code: Editing techniques

    June 5, 2009

    Note: Deprecated! Today, I’d like to talk a bit about the code editor which is used to create and view executable data. Notice that I used the verb ‘designing‘ instead of ‘writing‘ code in the title. There’s a very simple reason for this: N2D doesn’t yet define a syntax for textual input of code, instead, [...]

 
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