Note: Deprecated! Finally, it’s time for a new release. Most of the changes are in the backend this time, though there are a few visual changes. So here goes: What’s new Designer and core The storage system has been updated to a binary, flat file structure, which improves the operation speed considerably in all areas. [...]
Well, that bear (you know, the deadlocks) turned out to be a formidable grizzly. Now, I don’t know about you, but me, when I see a monster like that, I turn around and run… I can assure you, there’s nothing better than a fierce predator on your tail to streamline things. First to go was [...]
It was itching to much, I had to do a new release. Lots of things have been updated behind the scene, so not much visually new to report (except for the debugger perhaps, that’s definitely visual). As I mentioned in a previous post, I was expecting some serious coding requirements to get the scanner-parser routines [...]
There’s a new update available for N²D. The major change is with regards to how the split functionality works. In the original design, the processor’s stack was used to return any results at the end of a split. This was causing problems, especially with nested splits where stack contents get duplicated. In the original design, [...]