'N²D' Category

  • Debugging networks: split paths

    March 4, 2010

    Note: Deprecated! An annoying side effect of this type of resonating network, is, when you have a bug in the code, you generally don’t get 0 answers, but a whole lot. This can sometimes be very confusing to debug. Why does a certain path give a positive result, when it shouldn’t? And more importantly (from [...]

  • WPF is getting under my skin

    February 24, 2010

    I have been fighting the WPF model all the way during the development of NND. And it is wearing me down. Latest problem: the updated selection box for frame element filters doesn’t want to get focus, making it impossible to use the keyboard. I guess the new release will have to wait until I can [...]

  • On resonance

    February 22, 2010

    Just a small mental burp, while this thesaurus is (still) loading. In case you are looking for a mental image to visualize this whole concept, try this: Resonance. When a link gets activated (for instance, the one to the very first neuron), it creates a resonance that triggers one or more other neurons. This excitation [...]

  • NND 0.3

    January 20, 2010

    Note: Deprecated! The new release is finally ready.  The Aici demo took a bit longer than planned. Also, lots of things have been fixed and updated. Here’s a non exhaustive list: There’s a complete new lockmanager running in the background. This is much more secure (thread-wise, that is) and a lot faster. It’s still a [...]

  • Demos explained: Scanner

    October 1, 2009

    Note: Deprecated! Intro Time for the second demo overview: the Scanner.  It builds on most of the ideas found in the first demo but it goes way further, and actually does something very useful (although you wouldn’t say it at first).  It’s probably going to be a lengthy piece so I’m thinking of cutting it [...]

  • Deadlocks and DotNet

    June 28, 2009

    Well, that bear (you know, the deadlocks) turned out to be a formidable grizzly. Now, I don’t know about you, but me, when I see a monster like that, I turn around and run… I can assure you, there’s nothing better than a fierce predator on your tail to streamline things.  First to go was [...]

  • The debugger

    June 9, 2009

    Note: Deprecated! This is the very first debugger I have written, and I am pretty proud about it! It’s not a masterpiece, but functional.  The code definitely could use some tidying up and some speed tuning wouldn’t hurt at all, but you can trace bugs, inspect values and follow the program flow, and that’s already [...]

  • Designing code: Tips and tricks

    June 5, 2009

    Coding tips and tricks.

  • Designing code: Statements

    June 5, 2009

    Note: Deprecated! Note: this is the second part of in a group of 3. All the different statement types, the general neuron types, some common static neurons, all the operators and the instructions can be accessed from the toolbox. You can easily drag and drop them on the editor. Assignment An assignment is used to [...]

  • Designing code: Editing techniques

    June 5, 2009

    Note: Deprecated! Today, I’d like to talk a bit about the code editor which is used to create and view executable data. Notice that I used the verb ‘designing‘ instead of ‘writing‘ code in the title. There’s a very simple reason for this: N2D doesn’t yet define a syntax for textual input of code, instead, [...]

 
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