Note: Deprecated! The time for a new release has finally arrived. Lots of new things: The designer and core: lots of speed improvements and deadlock fixes. Added a new asset editor. With this editor, you can declare things like ‘An eye has a color and the color of an eye is usually blue green or [...]
Note: Deprecated! Debugging time!!! (when isn’t it.) I sort of forgot about this one, until a couple of days ago, when I ran into a similar problem as for which I originally created this (ahem) simple little trick. To explain you what attached neurons are for, perhaps first a little explanation on how I have [...]
Note: Deprecated! An introduction In short, a flow is a template definition of recognizable data. It is used to transform a stream of neurons into another stream of neurons (doesn’t sound very useful, but trust me, it is). To get a visual image on how a flow works, you can perhaps think of those toddler [...]
Note: Deprecated! It’s time again to do a new release, which was long overdue to tell you the truth. Lots of things have been changed, though mostly in the background, both for the designer and Aici. Here’s a non exhaustive list of the changes: The designer + core: Basically, I began the process of improving [...]
How to best run AICI from within the neural network designer.
Note: Deprecated! It’s been a while, a bit longer then planned actually. As usual, there was a little unexpected detour required. This time, it was called the ‘neuron profiler’. Don’t ask, in short: I couldn’t find a bug, which would be traceable with a profiler thingy. The good news: found the bug, the bad: found [...]
Note: Deprecated! The thunk to .Net is finally working: So it’s now possible to call static functions that take value types as argument and/or as return type. In this example, I am calling the standard System.IO.File.Copy function to copy a file on my disk. Exceptions are also supported, as you can see from the first [...]
A complete overview on how the word ‘what’ is processed by the Aici neural network.
Note: Deprecated! The tail side is still red hot from the afterburners. At full throttle, 2 editors were completely rewritten, the drag drop system cleaned up and a rare deadlock removed. Both the mindmap and code editors now support all the mouse functions: horizontal/vertical scrolling and zooming. Oh, and I’ve also cleaned up the AICI [...]